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 Interview with hiromichi tanaka

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Tareith




Joined : 2009-07-23
Posts : 305

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PostSubject: Interview with hiromichi tanaka   Interview with hiromichi tanaka Icon_minitimeThu Aug 20, 2009 9:40 am

source: http://www.ffxivcore.com/index.php?/topic/484-exclusive-interview-with-ffxiv-producer-hiromichi-tanaka/

First, thanks to everyone at Square Enix who met up with us at their business area at Gamescom. They were very nice and I have a great first impression of every single SE employee that I spoke with.

We entered a room with a big table (sort of a meeting room) and behind us there were a big LCD screen with the Final Fantasy XIV alpha on it. In the room there were a total of 5 SE employees. I visited together with the CEO from the Curse Network. Right now I don't have all the names, but they were all really cool to speak with and I have a whole new view of SE (not that it was bad previously) after this meeting, they all seem very passionate about their games and FFXIV is a game that a lot of effort, energy and time has been invested into. That's for sure! I feel even more anxious to play the game now. Well for longer than 15 minutes that is.

Below we have the results of player asked questions from FFXIVCore.com that was asked to Hiromichi Tanaka about FFXIV. Grab a cup of coffee or something nice, such as orange juice and please enjoy reading our exclusive interview with the producer of FFXIV himself.


In the alpha I wasn't able to jump, will there be jumping in FFXIV? And swimming? Maybe even climbing?

Its going to be the same as in FFXI. So currently there will be no jumping. If its necessary we might add swimming and climbing in the future.


What measures will be taken to combat RMT and botting?

We're going work hard on it, same as in FFXI with the task force. Also for example, at the moment we're trying to add a filter in FFXI to combat it on the spot, instead of waiting for a patch in order to combat the issues. It will be more flexible.


How will the story be told? Powerful story is an essential part of the FF-series, and as far as the producers have said it will be important in XIV as well.

Yes the story is defiantly very important for FF14. We will have high quality cutscenes with voiceovers and fx, please look forward to it.

There will also be voiceovers on mostly every character/npc in the game.


What will endgame be like? Special areas, NMs, etc.

Maybe not from the beginning, but when it comes to a good time we will be implementing some very challenging encounters, among other things. We will have a level cap at the beginning, when it will be unlocked in due time we will release great raid content. We've learned a lot from FFXI and realized what is too easy and too hard.


Exactly how much more casual will FF XIV be than FF XI? Is FF XIV designed to try to appeal to a new casual crowd and leave the hardcore group players in FF XI? Is FF XIV trying to attract both at the same time and try to become the first historical game that successfully combines hardcore and casual aspects?

The first question about the casual aspect. We will have a casual aspect, but we're not going to only target the casual players. Its really a users choice. We will be able to provide a variety of aspects to the game that casual players will enjoy but the hardcore players will enjoy it as well. And also for FFXI and FFXIV we aim to support both players, although FFXIV is using a new graphics engine, so we're providing current FFXI players with an option if they want to play FFXI of course that is fine, but they're also very welcome to play FFXIV.

Hiromichi Tanaka also says that it would be very nice if the players of other Final Fantasy games who never played FFXI would play FFXIV. So that is one of the goals.

So basically they're aiming at the Final Fantasy fans who haven't played MMO's due to having a casual aspect of FFXIV, but also at the same time giving the hardcore MMO players something to enjoy as well.


What about PVP?

We have the same stance on PVP as we had in FFXI, we're having a focus on PVE, but we may introduce some sort of sports-type that might be tied to PVP in the future. What we're worrying about is that we dont want to have any PK'ing or harassment types of activities in the game. So in order to provide a safe environment to everyone and a game to enjoy. So we're not focusing on PVP.


Pay to play or free to play?

The game will cost to play. There's a fee for 30 days each. Currently there are no other plans to offer other options.


No PlayOnline, can you elaborate on the new account features?

We will be using the SquareEnix ID, and also have a system that will be linked to that system.


Is there going to be instanced content?

Guild leaves itself is like instances. Other people will not be able to interfer with you. There will also be instanced raid content, its a type of guild leaves as well. But we cannot tell you how many players it will be yet however. There's also going to be many different types of guild leaves, if you want to play as a casual player it will be fine for instance.


Can you give more specific details about what things can we customize in character creation? I mean things like body size, how many faces will there be available?

Unfortunately we cannot show you the character creation screen yet, but you will be able to change things such as your ears, eyes, hair color, shape of your face. There will be lots of variety.


I'm curious about how advancing in your jobs works. Like will it be a FF Tactics style? Once you've mastered certain skills in a certain job, you unlock another?

It will be slightly different from Final Fantasy Tactics system. You will be gaining abilities by leveling up your skills, but, its not the same as Final Fantasy Tactics. So if you're having a high skill in something it doesnt mean the other one is going to be lower. if you grow in one skill and it gets high, you can still level up your other skills high.


And how will the 'levels' of the mobs work? Does the game have some kinda system in place to adjust mob difficulty based on character stats and current status of party?

Its not going to be changing depending on the players skills. Its fixed. So you get to chose yourself who or what you want to fight.


Auto-run/Auto-follow and Macros saved A LOT of time in FFXI. Could we expect these things (or improved/altered versions) in FFXIV?

Yes it will be in the game.


In FFXI, if you weren't fighting or crafting, there was definitely a lack of things to do. Could we expect more types of things to do in FFXIV? More mini-games, casino, card games like in FFVIII or FFIX, more in-depth gardening/fishing/etc. ?

Yes, we're planning several things so you can enjoy the game, for example the fishing you mention will be a class. But outside of the class system there will be other things to do. For example during FFXI players figured out a way to invent a new game by using the existing system. So that's going to be interesting, we'd like to do that for FFXIV as well. So we're looking forward to what the players will do with our system there.


There were many Summons in FFXI, but for an online world, I never felt there were enough. What Summons can we expect to see in FFXIV and will there be more variety than in FFXI?

We can't really mention which summons will be in. But what we can say is that some is going to be really important in the storyline. It's not going to be included in the game like FFXI. At the moment we don't really have a class, a pet class / summoner. Not at the moment at least. So it will be implemented in the game in a different way. Please check back with us in the future.


Will there be Samuari in the game, what about the free roaming? What about the freedom in the world, exploration?

We won't have the samuari as a job, because we don't have a job system. And we don't have a class like the Samuari. But it depends on how you're going to select your skills and developing your character. So when you reach a certain skill and/or gain certain skills, you will have a title for yourself. It may be Samuari or may not be - we cannot tell you that yet. So please look for an announacement in the future.


How large will the in-game world of Eorzea be in comparison to the in-game world of Vana'Diel? As in actual space the characters may move around in.

We can't really compare to the current world of Vana'Diel since it's been expanding a lot. But if we compare to the original Vana'Diel, this time it may be the same or slightly smaller, however as you can see there will be a much more detailed world, in terms of graphics and content. So it's unlikely you will notice that it might be slightly smaller than the original Vana'Diel world.

One thing to note is that FFXI used its own system, this time Final Fantasy XIV is going to be seamless. No zoning! Just like in World of Warcraft.

You'll be able to walk from the city to the battlefield without any zoning.


Is the Economic situation of FFXIV going to be mainly player based with Auction Houses or non-player based with NPC ran stores?

We can't go into details about this just yet. We're very sorry about that. This question is better suited to be asked in a couple of months time. However, it's going to be not the same as with auctionhouses, but something very interesting.

Also, this time the weapons are going to be worn out, a durability system. So you will have to repair them and it will cost money.


When is the beta? Any more info?

We dont have any specific time at the moment. But this current version here at Gamescom is an alpha version. And before we start the beta we're going to have another version, a developer version, this time we're concentrating on guild leaves, next time we're going to be concentrating on something else. When it's ready we'll start the beta version. And of course since we're going to launch the game in 2010 it should before that... so. The beta is not going to be in the far future *laughs* We want to do it as soon as possible.


In World of Warcraft, you can now pay a very small fee of in game currency at a Barber Shop and change the face, hairstyle, facial hair, and hair color. Will we see this in FFXIV?

At the moment we're not thinking about it. If we have a lot of requests from the players it might get added at a later time. Not at the launch time at least. In the future perhaps. Also we don't think changing the skin color or face shape is going to be added at all. But maybe hair color.


Can we expect exp loss?

We're still adjusting and discussing this. It may or may not be an exp-loss when you die in FFXIV. But it will be a lot less than it's in FFXI. However, as said we might not include an exp loss at all in FFXIV. In the alpha version we have exp loss currently, but this is still being adjusted, since it's an alpha version. So it's not decided on.


Are the characters we played in the alpha version yesterday buffed?

[They all start out and laugh then proceeds to say]: yes, they're very buffed.


Will the class/job system go into more depth and branch out into different combinations. Or is a wider variety of jobs not yet released and still currently in development?

It's not a job system anymore. We call it classes now. It depends on what weapon you use. And again, we're calling it a class system in FFXIV this time, so it's not a job system. This new system will allow for a lot flexibility, and also because you can switch weapons between the battles (not during battles) this is giving you much more variety. Although this is not something super new in the history of MMO's, we've seen it before in games like Ultima Online and Meridian 59 (editors note).


[We're now at the end of our 45 minutes time with Hiromichi Tanaka and we get told there's only space to ask one more question, I show them all the questions I have left and we all laugh, because there's lots left to still ask, however we're offered to ask them through email, so expect more information to go up in awhile from now]


Will the Linkshell system still be called "Linkshell"?

We can't go into details on that just yet, but it's not going to be called Linkshell anymore. However, it's going to be something very interesting. You'll be able to join a kind of organization, but we can't say more on that right now, you'll be able to have different aims and focuses. It'll be very interesting.


System Requirements?

We're not done with analyzing this just yet, but it's going to be fairly high since FFXIV is going to be on HD on Playstation 3.
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Tareith




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PostSubject: Re: Interview with hiromichi tanaka   Interview with hiromichi tanaka Icon_minitimeThu Aug 20, 2009 9:52 am

And there you have it, tons of good info with the typical "I can't comment on that yet" we've come to know and love. A few silly questions but a lot of really good ones too.

Looks like guild leaves are replacing BCs and the such. No class switching in combat, no pvp, and of course, no f2p bs.

Cheers.
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Khalus Akuhei
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PostSubject: Re: Interview with hiromichi tanaka   Interview with hiromichi tanaka Icon_minitimeThu Aug 20, 2009 10:47 am

Tareith wrote:



In the alpha I wasn't able to jump, will there be jumping in FFXIV? And swimming? Maybe even climbing?

Its going to be the same as in FFXI. So currently there will be no jumping. If its necessary we might add swimming and climbing in the future.

This doesn't matter to me, but would add a ton more to the game! However with the new casual outlook, there will be a ton of ppl bunny hopping around for no reason...if it were so!

What measures will be taken to combat RMT and botting?

We're going work hard on it, same as in FFXI with the task force. Also for example, at the moment we're trying to add a filter in FFXI to combat it on the spot, instead of waiting for a patch in order to combat the issues. It will be more flexible.

Sounds like a modern system that WoW sports being able to report by right-clickign their name in the chat box and report on the go, or a filter system like LOTRO where its already blocked and lets u know u get a tell that has to dfo with RMT!


How will the story be told? Powerful story is an essential part of the FF-series, and as far as the producers have said it will be important in XIV as well.

Yes the story is defiantly very important for FF14. We will have high quality cutscenes with voiceovers and fx, please look forward to it.

There will also be voiceovers on mostly every character/npc in the game.

Story is a plus and glad it'll be back in full force, and it/ll be interesting to see how the voiceovers work. Will they call out to us when we pass like in EQII and have a ton to say and speak all the starter & important quests! On the other hand voice work means that this is leaning more on being a quest-driven MMO unlike FFXI....sigh


What will endgame be like? Special areas, NMs, etc.

Maybe not from the beginning, but when it comes to a good time we will be implementing some very challenging encounters, among other things. We will have a level cap at the beginning, when it will be unlocked in due time we will release great raid content. We've learned a lot from FFXI and realized what is too easy and too hard.

Why do ppl even ask if there is an end-game...its silly and pointless...concentrate on what is there to do while I'm actually playing through all the content to get there! In FFXI there is so much to do along the journey that there is no need to rush to end-game where there is even more to do!


Exactly how much more casual will FF XIV be than FF XI? Is FF XIV designed to try to appeal to a new casual crowd and leave the hardcore group players in FF XI? Is FF XIV trying to attract both at the same time and try to become the first historical game that successfully combines hardcore and casual aspects?

The first question about the casual aspect. We will have a casual aspect, but we're not going to only target the casual players. Its really a users choice. We will be able to provide a variety of aspects to the game that casual players will enjoy but the hardcore players will enjoy it as well. And also for FFXI and FFXIV we aim to support both players, although FFXIV is using a new graphics engine, so we're providing current FFXI players with an option if they want to play FFXI of course that is fine, but they're also very welcome to play FFXIV.

Hiromichi Tanaka also says that it would be very nice if the players of other Final Fantasy games who never played FFXI would play FFXIV. So that is one of the goals.

So basically they're aiming at the Final Fantasy fans who haven't played MMO's due to having a casual aspect of FFXIV, but also at the same time giving the hardcore MMO players something to enjoy as well.

My first though is it'll be more like current MMOs where most of the content is solo and casual in nature so that everyone can get in and do it, but add in elite quests and instances/dungeons that require a group. So far this doesn't sound anything like its gonna mirror XI with PTs all over the map camping mobs, and instead it'll just be tons of solo players running around illing whatever with hardly any strategy or group required!


What about PVP?

We have the same stance on PVP as we had in FFXI, we're having a focus on PVE, but we may introduce some sort of sports-type that might be tied to PVP in the future. What we're worrying about is that we dont want to have any PK'ing or harassment types of activities in the game. So in order to provide a safe environment to everyone and a game to enjoy. So we're not focusing on PVP.

Screw PvP....in all forms!


Pay to play or free to play?

The game will cost to play. There's a fee for 30 days each. Currently there are no other plans to offer other options.

As expected!


No PlayOnline, can you elaborate on the new account features?

We will be using the SquareEnix ID, and also have a system that will be linked to that system.

Sounds good to me, but POL wasn't hard to navigate as much as many complain it was....though the change to the billing system is a plus!


Is there going to be instanced content?

Guild leaves itself is like instances. Other people will not be able to interfer with you. There will also be instanced raid content, its a type of guild leaves as well. But we cannot tell you how many players it will be yet however. There's also going to be many different types of guild leaves, if you want to play as a casual player it will be fine for instance.

So this sounds like a form of Guild Wars where everyone warps to their own instance, kills the mobs required and warps back. Will this be a main focus that can be done frequently, or my first thought is this is the new Fields of Valor that can be done once every game day or RL hour, with instant quick travel!


Can you give more specific details about what things can we customize in character creation? I mean things like body size, how many faces will there be available?

Unfortunately we cannot show you the character creation screen yet, but you will be able to change things such as your ears, eyes, hair color, shape of your face. There will be lots of variety.

Typical at this stage of development...


I'm curious about how advancing in your jobs works. Like will it be a FF Tactics style? Once you've mastered certain skills in a certain job, you unlock another?

It will be slightly different from Final Fantasy Tactics system. You will be gaining abilities by leveling up your skills, but, its not the same as Final Fantasy Tactics. So if you're having a high skill in something it doesnt mean the other one is going to be lower. if you grow in one skill and it gets high, you can still level up your other skills high.

Something good that perks my interest! This answer alone basically says that we'll be able to eventually max out every class, weapon, craft, hobby whatever; in the game!


And how will the 'levels' of the mobs work? Does the game have some kinda system in place to adjust mob difficulty based on character stats and current status of party?

Its not going to be changing depending on the players skills. Its fixed. So you get to chose yourself who or what you want to fight.

Exactly how I thought this was going to turn out as far as raising skills and how the Level Sync would be built into the game! You can play with anyone anywhere, but unless you're doing mobs that grant your weapon skillup, then you get nothing, but this allows you to help anyone; anywhere without going through the motions of turning on LS, and losing buffs, rebuffing, etc....loss of it from the sync designee from death or having to zone...etc


Auto-run/Auto-follow and Macros saved A LOT of time in FFXI. Could we expect these things (or improved/altered versions) in FFXIV?

Yes it will be in the game.

As expected as in every MMO


In FFXI, if you weren't fighting or crafting, there was definitely a lack of things to do. Could we expect more types of things to do in FFXIV? More mini-games, casino, card games like in FFVIII or FFIX, more in-depth gardening/fishing/etc. ?

Yes, we're planning several things so you can enjoy the game, for example the fishing you mention will be a class. But outside of the class system there will be other things to do. For example during FFXI players figured out a way to invent a new game by using the existing system. So that's going to be interesting, we'd like to do that for FFXIV as well. So we're looking forward to what the players will do with our system there.

Ummm...lack of things to do in FFXI!?!?!!?!....what a dumb question...if you ever ran out of things to do then you're just lazy and only wanted to fight and lvl and do nothing else! What new game did players invent!? anyway...do I smell mini-games like Free Realms abound!?


There were many Summons in FFXI, but for an online world, I never felt there were enough. What Summons can we expect to see in FFXIV and will there be more variety than in FFXI?

We can't really mention which summons will be in. But what we can say is that some is going to be really important in the storyline. It's not going to be included in the game like FFXI. At the moment we don't really have a class, a pet class / summoner. Not at the moment at least. So it will be implemented in the game in a different way. Please check back with us in the future.

This is disappointing like when they made summons in FFX replace the Party and you fought with them instead...lame!


Will there be Samuari in the game, what about the free roaming? What about the freedom in the world, exploration?

We won't have the samuari as a job, because we don't have a job system. And we don't have a class like the Samuari. But it depends on how you're going to select your skills and developing your character. So when you reach a certain skill and/or gain certain skills, you will have a title for yourself. It may be Samuari or may not be - we cannot tell you that yet. So please look for an announacement in the future.

Another disappointment....the loss of all the current jobs and them being condensed into a general category is odd.....SE said they were gonna expand on it, not condense it...le sigh So instead of titles from each quest/mission, now we get them granted based on the skills we've earned.....hrm


How large will the in-game world of Eorzea be in comparison to the in-game world of Vana'Diel? As in actual space the characters may move around in.

We can't really compare to the current world of Vana'Diel since it's been expanding a lot. But if we compare to the original Vana'Diel, this time it may be the same or slightly smaller, however as you can see there will be a much more detailed world, in terms of graphics and content. So it's unlikely you will notice that it might be slightly smaller than the original Vana'Diel world.

One thing to note is that FFXI used its own system, this time Final Fantasy XIV is going to be seamless. No zoning! Just like in World of Warcraft.

You'll be able to walk from the city to the battlefield without any zoning.

The size of the world makes no difference as long as there is plenty of depth in things to do and a good story to follow! The seemless world with no zones also tells me that enemies are going to now be standard rubber-band-faire that don't pursue you to death or zone anymore {of course with the occasional giving up from recent changes!} after like 15-25ft le sigh


Is the Economic situation of FFXIV going to be mainly player based with Auction Houses or non-player based with NPC ran stores?

We can't go into details about this just yet. We're very sorry about that. This question is better suited to be asked in a couple of months time. However, it's going to be not the same as with auctionhouses, but something very interesting.

Also, this time the weapons are going to be worn out, a durability system. So you will have to repair them and it will cost money.

Urgh....god F'n damnit.....why oh why oh why.....yay lets have to repair our gear which means things will now bind to us and can't be resold to other players after we've used them. This also blatantly says there will be a heavy focus on quests to earn a good deal of money for repairs and constantly upgrading our gear frequently.!
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Khalus Akuhei
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PostSubject: Re: Interview with hiromichi tanaka   Interview with hiromichi tanaka Icon_minitimeThu Aug 20, 2009 10:47 am

Quote :


When is the beta? Any more info?

We dont have any specific time at the moment. But this current version here at Gamescom is an alpha version. And before we start the beta we're going to have another version, a developer version, this time we're concentrating on guild leaves, next time we're going to be concentrating on something else. When it's ready we'll start the beta version. And of course since we're going to launch the game in 2010 it should before that... so. The beta is not going to be in the far future *laughs* We want to do it as soon as possible.

eh whenever!


In World of Warcraft, you can now pay a very small fee of in game currency at a Barber Shop and change the face, hairstyle, facial hair, and hair color. Will we see this in FFXIV?

At the moment we're not thinking about it. If we have a lot of requests from the players it might get added at a later time. Not at the launch time at least. In the future perhaps. Also we don't think changing the skin color or face shape is going to be added at all. But maybe hair color.

Doesn't really matter, but is nice to have the option if the original choices suck!


Can we expect exp loss?

We're still adjusting and discussing this. It may or may not be an exp-loss when you die in FFXIV. But it will be a lot less than it's in FFXI. However, as said we might not include an exp loss at all in FFXIV. In the alpha version we have exp loss currently, but this is still being adjusted, since it's an alpha version. So it's not decided on.

Please oh please oh please have XP loss, so there is some kind of feeling of defeat and failure to make players learn instead of the mentality of bum rush hack n slash till you win with no penalty!


Are the characters we played in the alpha version yesterday buffed?

[They all start out and laugh then proceeds to say]: yes, they're very buffed.

duh


Will the class/job system go into more depth and branch out into different combinations. Or is a wider variety of jobs not yet released and still currently in development?

It's not a job system anymore. We call it classes now. It depends on what weapon you use. And again, we're calling it a class system in FFXIV this time, so it's not a job system. This new system will allow for a lot flexibility, and also because you can switch weapons between the battles (not during battles) this is giving you much more variety. Although this is not something super new in the history of MMO's, we've seen it before in games like Ultima Online and Meridian 59 (editors note).

Whoa yeah thats original...lets call em classes cause thats never been done before! bah


[We're now at the end of our 45 minutes time with Hiromichi Tanaka and we get told there's only space to ask one more question, I show them all the questions I have left and we all laugh, because there's lots left to still ask, however we're offered to ask them through email, so expect more information to go up in awhile from now]


Will the Linkshell system still be called "Linkshell"?

We can't go into details on that just yet, but it's not going to be called Linkshell anymore. However, it's going to be something very interesting. You'll be able to join a kind of organization, but we can't say more on that right now, you'll be able to have different aims and focuses. It'll be very interesting.

Ugh, so sounds like we're going to be getting standard faire guild system.....or not....dunno yet from the response entirely!


System Requirements?

We're not done with analyzing this just yet, but it's going to be fairly high since FFXIV is going to be on HD on Playstation 3.

dumb question....of course no dev will tell us this until its rdy to launch!
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Tareith




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PostSubject: Re: Interview with hiromichi tanaka   Interview with hiromichi tanaka Icon_minitimeThu Aug 20, 2009 12:28 pm

Now that I'm not in a rush to get to work, I can comment more.

Guildleaves system really seems to be the all in one solution to many things. Solo ones, group ones, and raid ones. Really, it sounds like a much more well thought out sibling of BCs, Promies, etc. It has much potential. Not sure if they'll be instanced tho, I'm guessing it'll be closer to garrison.

Helping people out, no levels, no sync, etc. So now it'll be even easier to power level. Expect to see the usefulness of tanks and healers skyrocket. It seems that there will be little to no drawback from being a high tier support role in a much lower tier party. Time will tell, but I don't really see this as a bad thing.

Weapon degradation isn't something I'm fond of but it doesn't mean the items will be "soul bound". You never know, it might open a market for selling damaged gear for crafters to skill up on. Still, it does lead to a very important question - Will there be soul bound items, and to what extent. Much better of a question than system requirements and P2P vs F2P...

Character customization. Big feature for me in any MMO. I admit it, I want more options than I know what to do with when it comes to creating my character. My mind boggles at how many types of cat ears we will be able to make.


No class changing in combat. Dangerous, very dangerous for crafters. I can't see being a higher tier fisherman or miner being exactly a defensive job and the ideas of getting jumped while fishing makes things interesting.

The no summoner at start isn't a big deal but no pet classes is. While I personally prefer the old FF system of summon mob, it does it's spell and then goes away; I really want them to have a well developed and tested pet system already in place. The beta before launch is the best time to do all this.

No auction house - you've got to be kidding. There's gonna be one, I can't imagine a real MMO without something like a broker/AH setup. Open world player bazaars on the other hand; I can do without. They normally just hit you with massive lag.


And I've said it before, SE said they were going to expand on the job system so why the hell are they removing it? I really need to know more on this. Offering a greater degree of customization isn't reflected in having classes and just being able to switch. There's gotta be a lot more to it.
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PostSubject: Re: Interview with hiromichi tanaka   Interview with hiromichi tanaka Icon_minitimeThu Aug 20, 2009 1:46 pm

Am having some off thoughts recently...not only with the lack of responses from most of the people that signed up here and the lack of many logging into FFXI of late. Then all this news of XIV which most of is disappointing, its like why not just go play Aion or WoW now instead of wait for another.

I could be wrong but from this info that is how I see XIV headed and its very upsetting...none of this news compliments or betters the system in XI like SE originally said IMO, and makes it feel more like the SWG NGE instead with quite a few drops of WoW flavoring.

I may be over-exaggerating what I'm reading, but this is what is swimming through my head currently and I needed to let it out. What is everyone else thinking atm...truthfully!?
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Interview with hiromichi tanaka Empty
PostSubject: Re: Interview with hiromichi tanaka   Interview with hiromichi tanaka Icon_minitimeThu Aug 20, 2009 3:38 pm

I think you're over-reading it right now. It's going to be a more modern MMO and not the same base as FFXI...actually, pretty different so far. Tho it's also pretty likely that first they want to show that this isn't FFXI-2 and is a new FF MMO. By doing so, they are showing all the ways that it's different before showing how it's similar. Overall, I get a very similar vibe from this as I did for FFXI before the NA launch. Hell, right now I'm playing Last Remnant because it's core design for leveling is close to what they've said they want for FFXIV. If you're looking for a group based, camp with pulls exp style, FFXIV won't be it I get a feeling.

Give it time, more info is needed as we have very basic info on an Alpha design at best.



On a side note, SE confirms they are planning on an open beta too.
source: http://www.eorzeapedia.com/forums/viewtopic.php?f=2&t=1248

Tanaka admits that showing off an incomplete game can draw criticism from disappointed players, but he hopes that others may show praise for how far Final Fantasy XIV has come. Currently, the most advanced portion of the game is the graphics, so there are many areas that many completely change before the release date. The idea is that Square Enix will showcase new portions of the game as they continue development, allowing players to experience individual content before a complete beta is put together. While in Germany this meant a playable demo at Gamescom, there may be a playable version that users sign up to try out in Japan, more like, as Tanaka put it, a giant focus group. Players will be added gradually, and once the game is polished enough, and there is a solid base of users, they will initiate an open beta.
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