I was looking at some MMOs and started looking for Asian MMORPGs.. and found a game called TERA
The follow is from the studio that is making the game.
And here is the link to the Site....
http://tera.hangame.com/ Watch the video on the site and you can see a bit of what it will be like, this game is will global.
Just something interesting and looks good to me because I am get pretty tired of hitting the same 3 keys in MMOs these days..
We will develop the world's best MMORPG. The most talented team will develop the best game. The era of a single genius building a compelling game title has past. This is especially true in the case of a MMORPG project that requires a large team of developers, rigorously adhering to teamwork. From the start, Bluehole Studio searched to form a team of outstanding individuals, with the intention to offer them the opportunity to fully realize their potential. The greatest asset to this company is the people.
Graphics that inspires all to play.
Attention for the end-user is paramount. Bluehole Studio dedicates its knowledge and passion to TERA. Bluehole aspires to present the user with an emotional impact, previously unrealized in a game. Driven to draw the admiration of users worldwide, TERA will offer high quality graphics, diverse choice of playable characters, and stunning animation and special effects.
Furthermore, TERA is built for the global market. The company is committed to provide an impressive game that exceeds the expectations of worldwide users. The visual quality of the game will be unrivaled.
Action-like gameplay! Immersive battles! "1,2,3,1,2,3…"
Facing the mob and repeatedly pressing a skill button is no longer exciting.
Even the unprecedented hit title, WoW, doesn't deviate from the traditional combat system.
TERA introduces a ground-breaking innovation to the MMORPG combat system.
From the start, the company hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA's fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. These are some of the innovative features in TERA.
Also, unlike games that claim to be a MMORPG by emphasizing action-style gameplay, TERA does not utilize zoning (section loading). All users will seamlessly move throughout the world, sharing a singular combat experience. Moreover, the foundation for the innovative combat system originates from the robust client/server technology. This breakthrough technology is one of the many revolutionary features developed by Bluehole to enhance the end-user experience.
Epic sized content, re-enforced community system! MMORPG is a game enjoyed simultaneously by numerous players. For long-term enjoyment, initial content volume must be augmented on a timely basis. TERA will appeal to end-users seeking continuous content support without the sacrifice of high quality graphics. Even after a week… a month… a year… the game will pull the player deeper to the virtual world.
The goal is to achieve the world's highest concurrent user load per server!
Players in TERA will not only experience battles with higher concurrent users, but also encounter a revolutionized interaction system for political and economic professions. TERA will offer a stable, non-disruptive in-game social life.