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 Innovative gameplay

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Shirigu Bateau




Joined : 2010-07-27
Posts : 132

Innovative gameplay Empty
PostSubject: Innovative gameplay   Innovative gameplay Icon_minitimeMon Aug 16, 2010 12:06 pm

Elocke wrote:
What? Point and click? Not sure what that means.

Also,
if you mean "non innovative", well, that's an argument I'm tired of
hearing lately. There is only so much one can do in any given genre of
video game. What I prefer is more of the same with a few different
twists, better graphics and great stories. Hence my interest in STWOR
and Rift. Even GW2 is slowly hopping onto my radar, although it will
take a lot for that one to really blow me away, seeing as the first GW
bored me.

Truthfully Elocke, there have been several games that I have thought
very innovative. Rohan: The Blood Feud was a great game if you played
it in Japan. The International version just sucked because the company
made the cash shop outrageously expensive. Not to mention that some of
the items you could get as drops in Japan never dropped in the
International Version. Why is that Asian countries feel the need to
change the way a game is played for Americans? Why can't they just
leave the game the way it was originally made?

Anyhow so saying that I am hoping that SE does not make changes to FF
XIV just for us Americans. I want to play the game the way it was
originally intended.

As for point and click...if you are serious... it means you point with your mouse arrow then click the mouse button to move, attack, pick up, etc.
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Elocke Sern

Elocke Sern


Joined : 2010-06-27
Posts : 137

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PostSubject: Re: Innovative gameplay   Innovative gameplay Icon_minitimeMon Aug 16, 2010 2:08 pm

I thought that was called click to move. And that isn't what Rift does, at all. Rift is going to be a triple A title much like EQ2, WoW, SWTOR, FFXIV, etc.
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